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13 Team Round Robin Schedule

13 teams means 13 rounds and 78 games, with one team on a bye in every round. Schedule below; edit the names in the tool to make your own.

The 13-team round robin schedule

Thirteen teams needs thirteen rounds and 78 games, because the odd field forces a bye every round. Many organisers prefer to split 13 teams into two pools of six and seven.

This schedule was built in advance with the default names Team 1 to Team 13. Use the tool above to replace them with your own names or to shuffle the order. Every number on this page is computed, and the schedule is checked by a script: every pair of teams meets exactly once, and no team plays twice in a round.

Schedule by round

RoundMatches (home v away)Bye
1Team 13 v Team 2Team 3 v Team 12Team 11 v Team 4Team 5 v Team 10Team 9 v Team 6Team 7 v Team 8Team 1
2Team 13 v Team 1Team 2 v Team 11Team 10 v Team 3Team 4 v Team 9Team 8 v Team 5Team 6 v Team 7Team 12
3Team 1 v Team 12Team 11 v Team 13Team 9 v Team 2Team 3 v Team 8Team 7 v Team 4Team 5 v Team 6Team 10
4Team 11 v Team 1Team 10 v Team 12Team 13 v Team 9Team 2 v Team 7Team 6 v Team 3Team 4 v Team 5Team 8
5Team 1 v Team 10Team 9 v Team 11Team 12 v Team 8Team 7 v Team 13Team 5 v Team 2Team 3 v Team 4Team 6
6Team 9 v Team 1Team 8 v Team 10Team 11 v Team 7Team 6 v Team 12Team 13 v Team 5Team 2 v Team 3Team 4
7Team 1 v Team 8Team 7 v Team 9Team 10 v Team 6Team 5 v Team 11Team 12 v Team 4Team 3 v Team 13Team 2
8Team 7 v Team 1Team 6 v Team 8Team 9 v Team 5Team 4 v Team 10Team 11 v Team 3Team 2 v Team 12Team 13
9Team 1 v Team 6Team 5 v Team 7Team 8 v Team 4Team 3 v Team 9Team 10 v Team 2Team 12 v Team 13Team 11
10Team 5 v Team 1Team 4 v Team 6Team 7 v Team 3Team 2 v Team 8Team 13 v Team 10Team 11 v Team 12Team 9
11Team 1 v Team 4Team 3 v Team 5Team 6 v Team 2Team 8 v Team 13Team 12 v Team 9Team 10 v Team 11Team 7
12Team 3 v Team 1Team 2 v Team 4Team 13 v Team 6Team 7 v Team 12Team 11 v Team 8Team 9 v Team 10Team 5
13Team 1 v Team 2Team 4 v Team 13Team 12 v Team 5Team 6 v Team 11Team 10 v Team 7Team 8 v Team 9Team 3

Each team's fixtures

The number in each cell is the opponent, with H for home and A for away; “bye” means the team rests. The last column counts home and away games: in this schedule no team has more than two extra home or away games, because a rest round breaks the pattern.

TeamR1R2R3R4R5R6R7R8R9R10R11R12R13Home / away
Team 1bye13 (A)12 (H)11 (A)10 (H)9 (A)8 (H)7 (A)6 (H)5 (A)4 (H)3 (A)2 (H)6 / 6
Team 213 (A)11 (H)9 (A)7 (H)5 (A)3 (H)bye12 (H)10 (A)8 (H)6 (A)4 (H)1 (A)6 / 6
Team 312 (H)10 (A)8 (H)6 (A)4 (H)2 (A)13 (H)11 (A)9 (H)7 (A)5 (H)1 (H)bye7 / 5
Team 411 (A)9 (H)7 (A)5 (H)3 (A)bye12 (A)10 (H)8 (A)6 (H)1 (A)2 (A)13 (H)5 / 7
Team 510 (H)8 (A)6 (H)4 (A)2 (H)13 (A)11 (H)9 (A)7 (H)1 (H)3 (A)bye12 (A)6 / 6
Team 69 (A)7 (H)5 (A)3 (H)bye12 (H)10 (A)8 (H)1 (A)4 (A)2 (H)13 (A)11 (H)6 / 6
Team 78 (H)6 (A)4 (H)2 (A)13 (H)11 (A)9 (H)1 (H)5 (A)3 (H)bye12 (H)10 (A)7 / 5
Team 87 (A)5 (H)3 (A)bye12 (A)10 (H)1 (A)6 (A)4 (H)2 (A)13 (H)11 (A)9 (H)5 / 7
Team 96 (H)4 (A)2 (H)13 (A)11 (H)1 (H)7 (A)5 (H)3 (A)bye12 (A)10 (H)8 (A)6 / 6
Team 105 (A)3 (H)bye12 (H)1 (A)8 (A)6 (H)4 (A)2 (H)13 (A)11 (H)9 (A)7 (H)6 / 6
Team 114 (H)2 (A)13 (H)1 (H)9 (A)7 (H)5 (A)3 (H)bye12 (H)10 (A)8 (H)6 (A)7 / 5
Team 123 (A)bye1 (A)10 (A)8 (H)6 (A)4 (H)2 (A)13 (H)11 (A)9 (H)7 (A)5 (H)5 / 7
Team 132 (H)1 (H)11 (A)9 (H)7 (A)5 (H)3 (A)bye12 (A)10 (H)8 (A)6 (H)4 (A)6 / 6

How long will it take?

Rounds are played one after another, so the time depends on how many games you can run at once. This table assumes every round is played in full before the next begins, with the game length shown (including changeovers):

Venues20 min games30 min games45 min games60 min games
1 court or pitch26 h39 h58 h 30 min78 h
2 courts or pitches13 h19 h 30 min29 h 15 min39 h
3 courts or pitches8 h 40 min13 h19 h 30 min26 h
4 courts or pitches8 h 40 min13 h19 h 30 min26 h

How the circle method built this schedule

Write the teams in two rows and keep Team 1 fixed. Round 1 pairs the teams facing each other: Team 13 v Team 2, Team 3 v Team 12, Team 11 v Team 4, Team 5 v Team 10, Team 9 v Team 6, Team 7 v Team 8, with Team 1 resting. For round 2, every team except Team 1 moves one place round the circle, which gives Team 13 v Team 1, Team 2 v Team 11, Team 10 v Team 3, Team 4 v Team 9, Team 8 v Team 5, Team 6 v Team 7, with Team 12 resting. After 13 rounds every pair has met once. With an odd number of teams, a dummy team called "bye" is added to make the count even, and whoever is paired with it rests that round.

Ties, points and tie-breakers

This page makes the fixtures only. A common points system is 3 for a win, 1 for a draw and 0 for a loss; decide your tie-breakers (head-to-head, goal difference, games won) before the first round, not after the last.

Other team counts

345678910111213141516

See also the round robin schedule generator, the knockout bracket generator for a knockout version and the random team generator to make the teams first.

FAQ

How many games are in a 13-team round robin?
78 games in a single round robin (13 teams, each playing 12 others, 13 × 12 ÷ 2). A double round robin has 156.
How many rounds does a 13-team round robin need?
13 rounds. One team has a bye in every round, so there is one more round than there are games per team.
Does a 13-team round robin have byes?
Yes. With 13 teams one team rests each round, and every team rests exactly once in a single round robin.
What is the circle method?
A way to build a round robin: keep one team fixed, rotate the others one place each round, and pair the teams that face each other. With an odd number of teams, add a dummy bye team.
Can I use my own team names?
Yes. Type the names in the box above, or press Shuffle to randomise the order, then Generate schedule.
Can I print the schedule?
Yes. Press Print after you generate, or use the table on this page.
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